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Devlog
A Dream's End|夢の最果て
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Devlog
The Natural World In Polygons (and translation)
January 09, 2025
by
aureuss
1
#discussions
HELLO EVERYONE!!! I haven't posted a dev log in AGES, but better late than never I guess. I'm getting ready to push another large update out as Pre-Alpha 7. I won't be taking the game out of Pre-Alpha...
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Saving: How did I go about it?
October 07, 2024
by
aureuss
#discussions
A solid save system in games is an undeniably important feature, especially in exploration focused games like A Dream's End. Lately, I've been thinking about why I haven't been pushing myself to actua...
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Architecture Inspiration
September 23, 2024
by
aureuss
As the development for A Dream's End continues, the architectural style for most parts of the game where it is relevant has more or less been decided. I'm going for a very post-war Soviet era architec...
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A Dream's End: Pre-Alpha Release 6
September 17, 2024
by
aureuss
1
#alpha, #minor update
Welcome Back! It's been over half a year since I last provided a real update on the status of this game. While I have done a ton on the project since, it's still not where I want it to be, in all hone...
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New Alpha Build Release!
March 17, 2024
by
aureuss
#alpha
It's been nearly a month since I launched the Itch.io page for A Dream's End and I was absolutely taken aback when I realized how many downloads it actually got. I've been hard at work improving my sk...
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